Besmirch Companion

Trust System Explained

Besmirch’s reputation system is a stack of individual trust scores — one per major NPC. Each meaningful choice you make adjusts one or more scores, and those scores band into labels (hostile / wary / neutral / friendly / loyal) that gate dialogue, quests, and item availability.

If you want to log your choices and see your current bands at a glance, use the Trust Tracker.

How modifiers add up

When you make a choice that involves an NPC, the modifier table for that NPC adds a delta to their personal score. Modifiers are additive; they do not decay over time in Early Access 0.7.

Most NPCs have 3-4 documented modifiers in 0.7. You can see them on each NPC’s page (e.g. Father Aldred, the Baron).

Threshold bands

BandScore range (proposed)Notes
hostilescore ≤ hostile cutoffNPC actively works against you
waryhostile < score ≤ waryNPC sells but at markup
neutralwary < score ≤ neutralNPC speaks normally
friendlyneutral < score ≤ friendlyNPC offers favors, discounts
loyalscore > friendlyNPC unlocks personal quest line

Exact cutoffs are pending Phase 0 audit. Once verified, the Trust Tracker will fill in real numbers; until then, the tool shows “audit pending” rather than computing potentially wrong bands.

”Never burn these bridges” — early game

A handful of choices are reputation-defining and very hard to recover from:

Most of these are tempting in the early game when gold is tight. They are not worth it.

Late-game branch unlocks

At “loyal” with each named NPC, you unlock a personal quest line:

Two of these (Father Aldred vs Esa) are partially mutually exclusive. Plan accordingly.

See also