Besmirch Companion

Locations

All 7 zones in Early Access 0.7.

Goal Best path Why
First cave for beginners Cave 1 — never past second chamber Daylight reach, lesser beasts only, iron ore at the entrance.
Best loot per night spent Cave 2 with full lantern First reliable demon kills + iron ore — good cost-of-time ratio.
Where to find demon-ichor Cave 3 boss → Cave 4 → mansion Ichor first appears at Cave 3 depth; mansion drops it most reliably.
Avoid the sewer until... Wait for tier-2 weapon + lantern oil ≥ 5 Bandits + spirits + lesser demons stack; you need both DPS and visibility.
Mansion = endgame only Tier-4 weapon, courage tonic, blessed bread Spirits resist non-holy damage; demons greater than anywhere else.

Cave 1 — The Shallow Shaft

danger 1/5

The closest cave to the farm. Daylight reaches the first chamber. Lesser beasts den here; iron ore is plentiful at the entrance.

Cave 2 — The Damp Hollow

danger 2/5

Deeper than it looks. Water drips constantly; demons begin to appear past the second chamber. The hunter's hidden path enters here.

Cave 3 — The Black Vein

danger 3/5

Iron-rich and demon-rich. Cale lost his arm here. A boss demon guards the deepest chamber; ichor drops first appear at this depth.

Cave 4 — The Bone Yard

danger 4/5

Demons here remember being other things. The bones of past farmhands line the walls; the boss at the bottom drops the demonbone plate's raw material.

Baron's Mansion

danger 5/5

End-game zone. Spirits drift between rooms; the relic blade waits in the crypt. Never enter without a full lantern and the courage tonic.

Sewer Dungeon

danger 4/5

Beneath the town. Runs every direction, none of them upward. The bandit takeover event uses it; spirits surface from the drains at night.

Town Square

danger 1/5

Shops, chapel, clinic, inn, library. Safe by day. Spirits never enter through the gate; demons do, when the festival fails.